As the Sector Skills Council for Business and Information Technology, e-skills works on behalf of employers to develop the software, internet, computer gaming, IT services and business change expertise necessary to thrive in today’s global digital economy.
The government has assessed the cost of cyber crime to the UK economy as £27bn a year, and e-skills UK’s latest research, Technology Insights 2012 identifies skills in security and data protection as a top priority for employers. With technology vital to the running of every major organisation, there is a pressing need to improve cyber security skills at all levels.
The Cyber City project is a new interactive resource that enable students to progress through seven challenges, collecting belts as they go, to foil the evil machinations of Nemesis and his Henchman and prevent them breaching the security of Cyber City School. Supported by infographics, games, comic books and audio guides, the challenges introduce core principles of cyber security including awareness and planning; cyber crime and computer forensics; security practices and principles; safety, privacy and ethics; and online interaction.
I worked closely with Skylark Creative from the very beginning of the project to brainstorm a suitable vehicle to take students through 7 “Cyber Challenges”.
We wove a story around a classic “good vs evil” narrative, fleshing-out scenario and character designs for a futuristic “Cyber City”, its residents, the student’s character and main Good and Evil protagonists.
We broke down the learning objectives into games and interactive ideas, pushing back where needed to fully grasp what the client needed. This culminated with a client Discovery Day where we put our ideas through their paces and worked out how to deliver the learning content, with games, infographics, stories, and lessons.
The homepage provided the main interactive showcase to the site with a faux-3D cityscape which scrolled in parallax to your mouse movement, had flying space traffic, and revealed the different challenges.
The project was shortlisted for the 2013 Bett Awards, in the Secondary Digital Content category.